Page 3 - ln1-011328010111
P. 3

assumes his life. His dream to impersonate Gerard is squashed and the „if‟
               in “If I were You” looms forever with no hope of becoming a concrete

               reality. The title, therefore, hints at the basic idea of the story, and is,
               therefore, very apt.


               Message


               The play gives the message that over confidence can lead to disastrous
               results. One should never consider oneself to be smarter than the
               opponent as is done by the intruder who thinks that Gerrard is no match
               for him. The play also conveys that intelligence, the presence of mind and
               cool – headedness can help us overcome the gravest of problems that we
               may encounter


                Setting


               The setting of the play is a room in the cottage of a playwright, Vincent
               Charles Gerrard, in the in the wilds of Essex. The cottage is isolated and
               quite suitable as a writing retreat for a playwright who is something of a
               mystery man as he is not very social and never meets the tradesmen. It is
                                                                                       .
               also quite suitable as a hide-out for a criminal on the run


               Summary


               „If I Were You‟ by Douglas James is an interesting play that has

               mystery, suspense, surprise and humour. It is a story in which an
               Intruder intends to kill Gerrard and impersonate him to escape the

               law but the tables are turned on him as he is trapped due to
               Gerrard‟s presence of mind. The play thus brings out that

               intelligence and presence of mind can help us come out of trickiest
               of situations.


               „If I Were You‟ is the story of Gerrard a cultured playwright. He
               is something of a mystery man. He is not very social, lives in a

               lonely cottage in the wilds of Essex, gives his orders on the phone
               and never meets the tradesmen.
   1   2   3   4   5   6   7